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- #Low morale gearcity drivers
- #Low morale gearcity update
- #Low morale gearcity manual
- #Low morale gearcity full
+Mouse over clickables in office changes the "tip" text to explain what you're moused over +Bankrupt screen now takes you to main menu +Fixed vehicle comparison color for acceleration +Slider Summary screen is now closed when "building" or "canceling" a design. I will probably end up redoing all the logos at some point. +348 Logos resized (Should fix some crashing) However quality has been reduced. +Fixed name spacing issue when designing new model years or trims. +Fixed a number of GUI issues in Stand Alone Car Designer +Ending Production of a vehicle now removes it from marketing. +Resizing factory smaller than currently used lines will now cancel all production in the factory. +Increased minimum design skills and lowered ladder frame reqs to fix "can't design chassis" bug. +Fixed Stand Alone Car Designer's Loading Window close bug. +Relabeled Stand Alone Car Designer's menu text. +Fixed AI GearBox bug allowing for parts at incorrect times. +Increase number of production lines tech gives you. +Decreased baseline number of production lines. +Car design and unit costs 15% higher on Hard. +Car design and unit costs 10% less on Easy. +Double speed for arrow keys on keyboard in the designer. +Fixed Lobby lock bug and reduced lobby lock calculations per turn. +Power to Weight Ratio factors into performance rating. +Doubled the click event timer to hopefully fix clicking issues when mouse sensitivity is high. +Fixed Mouse Movement bug that made mouse disappear if moved too far to the right or bottom. +Fixed bug in end year calculations which cased some minor issues with charts and reports. +Adjusted more DDS files to work on Linux. +Fixed Mega Menu production amount incorrect bug. +Adjusted top speed calculations for players and AI (Thanks to Kubby!) +Wrote a video settings resetting program +Fixed multiple crashes with the accessories directional panel after you hit "finish" in the designer. +25% off factory monthly and build costs on easy mode. +Minor reduction to base factory cost and monthly factory cost +Changed MOTD, to tell you that video tutorials are available in the Steam Guides. +Changed wording of Production Line Quality, to Production Optimization. +Tweaked AI's vehicle's aerodynamic drag values +Fixed bug is display of research team funding +Fixed a major bug in the production system that showed the wrong amount of employees
#Low morale gearcity full
+Adjusted Mouse sensitivity, to hopefully fix sluggish mouse on full screens and huge monitors.
![low morale gearcity low morale gearcity](https://cdn.quotesgram.com/img/52/23/1483995938-military-morale-02.jpg)
![low morale gearcity low morale gearcity](https://cdn.quotesgram.com/img/60/95/1079256926-morale.jpg)
+Fixed Thailand flag change in 1930s bug. +Fixed 1930-2020 China flag crash (again) +Stuck tutorial videos on youtube play list +Fixed retool/resize production line amount display error. +Fixed AI Component Contracting wrong ID's +Fixed Text bugs in Component Contracting Memos Since I am back to working on GC full time, 1.16 should be finished much quicker than 1.15 was.Īnyhoo Questions? Comments? Suggestions? Feedback? Post them here: So it's not just those three big features. I'll also be doing minor user suggestions, bugs, and performance optimizations as always. So if you have any ideas or suggestions for the racing system, I'd advise you to put them in writing within the next week or so. So I'll be fixing it up, cleaning it up, and filling it up.
#Low morale gearcity manual
Most of the tutorial will come from the 1.12 Manual and all parts should be accessible in game.ģ) Revised Racing System The racing system has needed some TLC for a long while. So rather than being innovative, I'll go to the more traditional route of having an in game text based tutorial. It was a huge failure and got me a lot of bad press. However, during our Steam Launched I learned quite a bit about how Steam handles UAC on windows. This hopefully means the game will become more stable.Ģ) Tutorial System I wanted to avoid a text tutorial system in favor of a video system.
![low morale gearcity low morale gearcity](https://static2.stuff.co.nz/1297684148/755/4656755.jpg)
#Low morale gearcity drivers
While most of you own the game on Windows, the Linux port should help fix crash issues caused by poor video drivers as well fix the OpenGL renderer for many video cards. Or if you have a spare $15, (€15), You can pay for my dinner by buying a copy of the full game! ġ) Linux port. :\ For those of you not on the steam build yet, you can find a copy here: It really need some TLC as it's 2.5 months old.
#Low morale gearcity update
However this milestone marks the basic completion of the Decal System, which will enable us to get more artwork into the game.Īlso being a major milestone, it's time to update the OpenBeta client. If you've had auto-update enabled you've gotten most of the core features in 1.15 already. We've hit another major milestone with the release of GearCity 1.15 on Steam Early Access.